Lesson 4

Pig: Stop or Roll?

Keep rolling for more points, or save the ones already sitting in your turn bank

The stop-or-roll game

Story: Your turn is going well. You have some points saved up. Do you keep going for more, or stop before bad luck shows up?

Pig is a simple dice game. On your turn:

  1. Roll one six-sided die.
  2. If you roll anything except 1: add that number to your turn bank and choose — roll again, or hold.
  3. If you roll a 1: your turn bank drops to zero and your turn ends. That’s called a bust.
  4. When you hold, you add your turn bank to your total score.
  5. First player to reach 100 points wins.

Play it now

You 0 Turn bank: 0
100 to win
Computer 0 Holds at 20

Roll to start your turn!

Bust count this game: 0 / total rolls: 0 =

Try two styles for a few turns:

Watch the bust meter. It helps you feel how often the bad 1 shows up.

The danger hiding in every roll

On any single roll, the chance of rolling a 1 is 16.7%. That’s the same as saying:

The safe rolls average out to 4 points each (that’s the average of 2+3+4+5+6 = 20, divided by 5).

So every extra roll is a trade:

A simple rule that helps

Players often use this easy rule:

Hold when your turn bank reaches 20 points.

Why? Because by then the extra reward is not as tempting as the risk.

Big idea: smart probability is often about balancing “maybe win more” against “maybe lose what I already have.”

Quiz time

You roll a six-sided die. What fraction of the time do you roll a 1 (and bust)?

If you don't bust, what is the average number of points you gain from one roll?

You have 8 points in your turn bank. Should you roll again?

According to the famous Pig strategy, at what turn-bank total should you hold?